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Tuesday, 21 June 2016
presentation
Research
I believe my Primary research influenced me more in my design choice as it gave me more specific areas to design in, however my secondary research on the Moba industry and how they design characters allowed me to create a more in depth primary research, for instance my secondary research mentions the role of a marksman swords and and a tank, there fore I asked in my research what weapon people more enjoy playing in my survey which inevitably came out as bow, I then stuck with the bow idea as it what my target audience wanted and is why it impacted my design choices.
Monday, 13 June 2016
power point
Evaluation
Evaluation
For my final major project I we were asked to create a piece of media of our choice. My original ideas was to create and very detailed character for the game League of Legends, However I was told that I should make a character in a game that i also should design but that to me seems like too much work for the amount of time .The aim of my project is to create a character and their skill sets while also Including a backstory to go with it. The things I will look into will be the lore behind the character, why I designed the character in the way of the purpose of his/hers abilities and i will also look into what role my character will fit into. The mediums I will be using to start off with is word document to help write the background information of my character or characters, ill use paper and pencil to create a rough draft and outline of the actual image and finally ill use Photoshop to bring depths to the character. The things I will had to manage is work time, how long im spending on the lore how long im spending on the abilities and how long im spending on Photoshop editing.
The very first thing I did was research league of legends, I was looking into who the creation team is and what common patterns were in the characteristics. I looked at the roles in league of legends, there isnt a set meta for character roles however after the years people have leaned towards a set role in league of legends using the Top/Mid/Adc/Supp/Jglr meta as its the most efficiently working team, I also talked about what sort of roles im thinking of recreating however I never really got around to revolutionize the ADC role instead I was more looking into my own ideas. Part of my league of legends research I looked into the backgrounds the characters have and looked into the lore, there are multiple faction in league of legends and I looked into creating my own faction or tying my character into one of the existing factions. I never got as far as to create a background for my character as complications arise and I had to redo work that took my time up.
After my little research on the game I took it abit further and looked into how an actual character is designed in league of legends and I used my favorite character Draven as an example, the process was a very interesting as it all started with the idea of an axe throwing character that catches his axes, the main drawings consisted of multiple axe designs and how the actual weapon worked until they found a design that looked nice and suited the effect, then they went onto creating the actual character and they had multiple angles of the design with close ups of legs and arms which inspired me to make a design process in the similar way, after the designs were drawn they added detailing gave him a backstory and animated him while creating the 5 main game features Passive/Q/W/E/R which are the abilities.
The first part of my pre-production I created three mood boards, the first mood board consisted of art work a designs for character to do with league of legends, I created this so I can have a look at the art style in the picture the themes around the character (steampunk/goth/etc) and what detailing is where and how I can implement in my own design i was really inspired by the colour pallet. The second mood board was to keep an idea of what sort of physical environment my character came from and looked at multiple of picture designs such as snow places, jungle and mountainous. The third was with weapon designs, I looked at alot of images of various different weapons of different sizes to have a looks at what looks create on them and what I can take into my designs, I looked into a lot of sword and bow designs as that my main focus but I took into account the designs on the staff and all the little detailing I could use as a handle.
After my pre-production I checked back on my primary research and looked at all the replys again to get an idea what my character should be based around, everyone leaned towards a bow type character as multiple said they liked that, so I based went and based my character as an archer so i went and design a couple of ideas I had for the bow and the one that stuck out to me was a shattered bow that uses shards to fire and that idea just stuck to me through out my designs, I had the idea of having a hood on my character so I went and design multiple designs and the one I liked most was the half masked face design so I went and created a full body art of it which turned alright but I didn't entirely like how it came out so I went onto create a close up which I enjoyed a lot and I used that as the base for my final design.
For my final design I used the close up picture, I started of by importing my picture in to photo shop then went around with the paint tool on a different layer and outlined all the major lines and filled it in with the main colours such as brown and purple. Then using a lo opacity with black and white i went around shading the corners, for the stars on the mask i used a blurred brush and dotted it around. As for the face i used a spray paint brush to get that fuzzy edge to it. i really liked how it came out how ever it was rushed due to me having to redo my entire image again.
Designing my power-point was easy, I put all the key information while adding pictures like my mood board to help explain what I am talking about. Presenting my work was short snappy talked about what i wanted and was confident about it.
I believe the project turned out well I really enjoyed the drawing as i can create something with out any major limitations it was all my work and idea, I felt there could have been more design work of my character as i did spend a lot on the research instead of focusing on the important part of the actual design. If I had to do it again id manage my work better and stick to my scheduled to get the full work sorted out and have enough time to make a bit more to get some added experience.
The very first thing I did was research league of legends, I was looking into who the creation team is and what common patterns were in the characteristics. I looked at the roles in league of legends, there isnt a set meta for character roles however after the years people have leaned towards a set role in league of legends using the Top/Mid/Adc/Supp/Jglr meta as its the most efficiently working team, I also talked about what sort of roles im thinking of recreating however I never really got around to revolutionize the ADC role instead I was more looking into my own ideas. Part of my league of legends research I looked into the backgrounds the characters have and looked into the lore, there are multiple faction in league of legends and I looked into creating my own faction or tying my character into one of the existing factions. I never got as far as to create a background for my character as complications arise and I had to redo work that took my time up.
After my little research on the game I took it abit further and looked into how an actual character is designed in league of legends and I used my favorite character Draven as an example, the process was a very interesting as it all started with the idea of an axe throwing character that catches his axes, the main drawings consisted of multiple axe designs and how the actual weapon worked until they found a design that looked nice and suited the effect, then they went onto creating the actual character and they had multiple angles of the design with close ups of legs and arms which inspired me to make a design process in the similar way, after the designs were drawn they added detailing gave him a backstory and animated him while creating the 5 main game features Passive/Q/W/E/R which are the abilities.
The first part of my pre-production I created three mood boards, the first mood board consisted of art work a designs for character to do with league of legends, I created this so I can have a look at the art style in the picture the themes around the character (steampunk/goth/etc) and what detailing is where and how I can implement in my own design i was really inspired by the colour pallet. The second mood board was to keep an idea of what sort of physical environment my character came from and looked at multiple of picture designs such as snow places, jungle and mountainous. The third was with weapon designs, I looked at alot of images of various different weapons of different sizes to have a looks at what looks create on them and what I can take into my designs, I looked into a lot of sword and bow designs as that my main focus but I took into account the designs on the staff and all the little detailing I could use as a handle.
After my pre-production I checked back on my primary research and looked at all the replys again to get an idea what my character should be based around, everyone leaned towards a bow type character as multiple said they liked that, so I based went and based my character as an archer so i went and design a couple of ideas I had for the bow and the one that stuck out to me was a shattered bow that uses shards to fire and that idea just stuck to me through out my designs, I had the idea of having a hood on my character so I went and design multiple designs and the one I liked most was the half masked face design so I went and created a full body art of it which turned alright but I didn't entirely like how it came out so I went onto create a close up which I enjoyed a lot and I used that as the base for my final design.
For my final design I used the close up picture, I started of by importing my picture in to photo shop then went around with the paint tool on a different layer and outlined all the major lines and filled it in with the main colours such as brown and purple. Then using a lo opacity with black and white i went around shading the corners, for the stars on the mask i used a blurred brush and dotted it around. As for the face i used a spray paint brush to get that fuzzy edge to it. i really liked how it came out how ever it was rushed due to me having to redo my entire image again.
Designing my power-point was easy, I put all the key information while adding pictures like my mood board to help explain what I am talking about. Presenting my work was short snappy talked about what i wanted and was confident about it.
I believe the project turned out well I really enjoyed the drawing as i can create something with out any major limitations it was all my work and idea, I felt there could have been more design work of my character as i did spend a lot on the research instead of focusing on the important part of the actual design. If I had to do it again id manage my work better and stick to my scheduled to get the full work sorted out and have enough time to make a bit more to get some added experience.
Friday, 10 June 2016
Fresh Drawings Lit AF
Final image
For the shading i used and blurred brush and a low opacity and changed the colors form black to white. Black for the shadows and white for the lgithinging |
I also used the sharpen to tool to highlight the light a little more giving it a yellowish tint |
This is an example of where I used it |
For the dark shadows i used the burn tool to make it a little darker and distort the tool lines and i also used it for the eyes to give it more of a dark distort tone |
Friday, 6 May 2016
Mood Board Pre-Production
My first mood board is too do with character design that are in the game or linked to the game, i'm using this to look for common destinations in the characters and see how they all fit inside the same realm and find some inspiration in the characters that I can use to create my character. For this mood board i'm looking at the colours and the body shapes. I quite like the colours in the bottom right and I like the shapes of the characters on the middle.
The environment is important to me when creating my character and designing the back story of my character, using these images ill look for some themes and patterns I can use to create a scenery for my character and for my game in general. I like the stone creations and I feel that will be rather useful in making my game feel the way I want it to and give it that fantasy look.
Weapon designing is key to my character designing the looks of the weapon and designing how the weapon works, my primary research leaned more towards using a bow character but I will also look in alot of other weapons.
The environment is important to me when creating my character and designing the back story of my character, using these images ill look for some themes and patterns I can use to create a scenery for my character and for my game in general. I like the stone creations and I feel that will be rather useful in making my game feel the way I want it to and give it that fantasy look.
Weapon designing is key to my character designing the looks of the weapon and designing how the weapon works, my primary research leaned more towards using a bow character but I will also look in alot of other weapons.
Tuesday, 3 May 2016
Primary Research
Wednesday, 27 April 2016
League of Draven
Draven is one of the many characters that I personally enjoy playing and the development of the actual character was a long process with many pieces of art showing the development for instance the art showing the development and concept of Dravens axes. This image shows a good way of developing the main armament for my character or characters and I will be laying it out similarly to this image.
http://leagueoflegends.wikia.com/wiki/Draven/Background |
http://leagueoflegends.wikia.com/wiki/Draven/Background |
I will also be calculating the math for all the damages and all the ability descriptions in the same manner as league of legends. Ill try to make the abilities balanced as possible but I wont know unless my characters in the actual game. The abilities are set out as such, Passive, Q, W, E and R. Usually characters have an main damage a slow/stun and a defense ability and their final R usually does a ton of damage and is named of their ultimate.
Monday, 25 April 2016
Thursday, 21 April 2016
Backstory
In league of legends their are a multitude of character idea, concepts and lore to add a sort of story to the multiplayer game that it is. Every character has reason for existing and have their own unique personalities and my aim is to recreate that same feeling with my characters. In the world of league there is one super continent called Runeterra and a few islands around and each area of the super continent has their own faction which the characters originate from so for my character design ill look into creating my own faction which has a story and back story which the characters can originate from or ill use the already existing factions to implement in the back story, ill also look into why the character is murderous or if the are loyal and what their personal stories are.
Screanshot |
Basic Moba roles
In league of legend their are many basic elements that create a team. each player has a specific role and their own goals that in the end game creates and makes a team work. I will be looking into changing how them roles work and creating away that the team can still be strong and functional.
Roles:
- Top - The main role for a top laner is to build tank items such as health and armor while also becoming a big damage dealer.
- Mid - Mid laners ten to be heavy magic base characters what use mana and deal tons of damage with being rather weak a prone to die often.
- Bot - Bottom Laners role is similar to mid lane but instead their role is to create pressure by creating a lot of damage over time using their attack speed to their advantage.
- Sup - Supports stand along side Bot players to ensure their safety and set up kills for their bot laner to take as kills can grab massive advantages to the team.
- Jgl - A junglers role is to pressure lanes by killing jungle camps to level up and using the buffs from the camps to harass and engage objectives such as towers, dragon and the baron.
My aim is to find flaws in the meta and find ways my characters will change they way each lane and role is played, specifically having a tanky Bot laner with a rather weak support or a jungler that can interact with the camps more than you already do. These are the things om going to think about.
Roles:
- Top - The main role for a top laner is to build tank items such as health and armor while also becoming a big damage dealer.
- Mid - Mid laners ten to be heavy magic base characters what use mana and deal tons of damage with being rather weak a prone to die often.
- Bot - Bottom Laners role is similar to mid lane but instead their role is to create pressure by creating a lot of damage over time using their attack speed to their advantage.
- Sup - Supports stand along side Bot players to ensure their safety and set up kills for their bot laner to take as kills can grab massive advantages to the team.
- Jgl - A junglers role is to pressure lanes by killing jungle camps to level up and using the buffs from the camps to harass and engage objectives such as towers, dragon and the baron.
My aim is to find flaws in the meta and find ways my characters will change they way each lane and role is played, specifically having a tanky Bot laner with a rather weak support or a jungler that can interact with the camps more than you already do. These are the things om going to think about.
Tuesday, 19 April 2016
Proposal
My original ideas was to create and very detailed character for the game League of Legends, but I was informed that it would be best to create a character for my own version or the game. My aim for my project is to create one or more characters and their skill sets. The things I will look into will be the lore behind the character, why I designed the character in the way of the purpose of his/hers abilities and I will also look into why he find out his role in the game. The mediums I will be using to start off with is word document to help write the background information of my character or characters, ill use paper and pencil to create a rough drafter and outline of the actual image and finally ill use Photoshop to bring depths the character or characters. The things I will have to manage is work time, how long im spending on the lore how long im spending on the abilities and how long im spending on Photoshop editing.
https://www.google.co.uk/search?q=league+of+legends&espv=2&biw=1920&bih=979&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjc3fmIsbnNAhUMJMAKHaCIBVkQ_AUIBigB#imgrc=OQupD65380_MPM%3A |
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